In your scene viewport, select your model or geometry and right-click it.You can use texturing apps such as Quixel Suite, PhotoShop, or Substance Suite or get generic tiling textures from other sources. Meaningful names make it easier to navigate object-heavy scenes.Īfter you create or acquire some textures, you can also create unique textures. Give your model assets appropriate names based on the relevant part or material type. For exporting, set units to meters in the FBX export settings. Before you start to create assets, we recommend that you set your scene units in Maya to meters. As shown in the image, each of these objects was given its own appropriate name.Īzure Remote Rendering uses meters for measurement and the up direction is the Y-axis. Each object represents a different type of material. Here's how to set up a PBR material in Maya.Īs you'll see in the sample scene, we've created a number of box objects. It's a grayscale map that indicates which areas of a model receive full lighting (white) or full shade (black). Ambient Occlusion, which is used to add soft shading and contact shadows to a model.Examples of detail might be pitting and dents on a metal surface or grain in wood. ![]() ![]()
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